This is the list of features that have been added to blender, we are working on, or we will wish to get in
No modal transform [+]
User can move with freedom on the scene wile performing transform operation (rotation, translate, scale).
Snap Points [+]
Snap points can be used to move items with precision
Base Point & Reference points [+]
Transforms points can be selected during transform
Multiple operators on transform [+]
Multiple data can be created during transform
Match tool [+]
This tool is fundamental to place objects with precision and in a fast way.
User Coordinates spaces improves current transform orientations allowing to set an origin, and use it for ortho views.
Mesh dimensions [+]
User can set dimensions over mesh between vertices
At the moment Linear, angle, and diameter dimensions are avaliable.
Dimensions can be configured to modify the mesh acording automatic constraints, o using selected data always related to it.
Mesh Geometry [+]
Autodetec mesh geometry to be referenced by the user.
Reference Mesh Planes[+]
User can create refence planes, they are not mesh, so they are only intended on desing for reference.
Select Order Storage [+]
This development allows to know the order in wich a selection has been done. It is used on dimensions in order to work in a logic way.
Collision-aware Inset [+]
It applies the patch submited by Howard Trickey in order to get a better inset tool.
A new 3D view mode similar to editmesh, where object could be modified without having the mesh data in mind.
A new editor to get formal data for drawings
Geometric constraint solver
Be able to set geometric constraints on mesh data