mechanical Blender

new Features

This is the list of features that have been added to blender, we are working on, or we will wish to get in

Already performed

  • No modal transform [+]

    User can move with freedom on the scene wile performing transform operation (rotation, translate, scale).

  • Snap Points [+]

    blendernation post

    Snap points can be used to move items with precision

  • Base Point & Reference points [+]

    BlenderArtist Thread

    Transforms points can be selected during transform

  • Multiple operators on transform [+]

    Multiple data can be created during transform

  • Match tool [+]

    This tool is fundamental to place objects with precision and in a fast way.

  • UCS [+]

    User Coordinates spaces improves current transform orientations allowing to set an origin, and use it for ortho views.

  • Mesh dimensions [+]

    User can set dimensions over mesh between vertices

    At the moment Linear, angle, and diameter dimensions are avaliable.

    Dimensions can be configured to modify the mesh acording automatic constraints, o using selected data always related to it.

  • Mesh Geometry [+]

    Autodetec mesh geometry to be referenced by the user.

  • Reference Mesh Planes[+]

    User can create refence planes, they are not mesh, so they are only intended on desing for reference.

  • Select Order Storage [+]

    This development allows to know the order in wich a selection has been done. It is used on dimensions in order to work in a logic way.

  • Collision-aware Inset [+]

    It applies the patch submited by Howard Trickey in order to get a better inset tool.


  • Solid Mode

    A new 3D view mode similar to editmesh, where object could be modified without having the mesh data in mind.

  • Drawing View

    A new editor to get formal data for drawings

  • Geometric constraint solver

    Be able to set geometric constraints on mesh data