This is the list of features that have been added to blender, we are working on, or we will wish to get in
No modal transform [+]
User can move with freedom on the scene wile performing transform operation (rotation, translate, scale).
Snap Points [+]
Snap points can be used to move items with precision
Base Point & Reference points [+]
Transforms points can be selected during transform
Multiple operators on transform [+]
Multiple data can be created during transform
Match tool [+]
This tool is fundamental to place objects with precision and in a fast way.
Mesh dimensions [+]
User can set dimensions over mesh between vertices
At the moment Linear, angle, and diameter dimensions are avaliable.
Dimensions can be configured to modify the mesh acording automatic constraints, o using selected data always related to it.
Mesh Geometry [+]
Autodetec mesh geometry to be referenced by the user.
Reference Mesh Planes[+]
User can create refence planes, they are not mesh, so they are only intended on desing for reference.
Select Order Storage [+]
This development allows to know the order in wich a selection has been done. It is used on dimensions in order to work in a logic way.
Collision-aware Inset [+]
It applies the patch submited by Howard Trickey in order to get a better inset tool.
Dimensions on mesh geometry
Need mesh geometry to be finished
Angular dimensions, radial dimensions, sphere
Snap to geometry
Snap to midpoints, centers
Snap Points on mirroring
Allow to select snap plane during mirror operation
A new 3D view mode similar to editmesh, where object could be modified without having the mesh data in mind.
A new editor to get formal data for drawings
Geometric constraint solver
Be able to set geometric constraints on mesh data